彩虹六号:围攻X
彩虹六号:围攻X
平台PCPS5PS4XSXXboxOne
发售时间PC 2015-12-02+4
时长187小时(对战)
类型第一人称射击
官方中文支持
制作发行Ubisoft Montreal/Ubisoft / Ubisoft Montreal/Ubisoft
评分8.4开门!查水表!
标签第一人称射击在线合作拟真大型多人在线策略

《彩虹六号围攻》血兰花行动更新内容说明

类型:攻略发布日期:2017-08-30来源:彩虹六号吧作者:纯洁的小y🏷 彩虹六号:围攻 / 血兰花行动DLC / 攻略

  《彩虹六号围攻》的最新DLC血兰花行动就要和广大玩家们见面了,接下来小编给大家带来的是《彩虹六号围攻》血兰花行动更新内容说明,跟小编一起来先睹为快吧。

  赛季的皮肤。

游民星空

  首先是改进的服务器,整体性能更好。然后是亮度,以后外面看里面,里面看外面都会更清楚。

游民星空

  然后是更改了天空,新的天空有助于开发者更好的控制光影效果。

游民星空

  提升了阴影和材料反射质量。并且开发者开始提升每张地图的材质,目前完成的是咖啡馆。

游民星空

  效果如图。

游民星空

  一些干员的材质得到提升,图示为大锤。

游民星空

  面部反应会更真实。

游民星空

  Hibana的技能会更加可靠,并且服务器与本地的时间线冲突会更少。下面是更平台更新的大小。

游民星空

  开发者将在第三赛季着手解决高Ping战士的问题了。

游民星空

  新的烟雾弹动画,新的烟雾更浓,将完全遮蔽视线,Smoke的毒气也会有同样的效果,并且现在烟雾在所有人眼中都会有同样的效果。

  然后以后游戏中所有2速和3速防守干员都不会有ACOG用了。

游民星空

toapp

《彩虹六号:围攻》精华文章推荐

  新的武器衰减模型,以后所有同类型枪有相同的衰减模型,除了喷子。

游民星空

游民星空

  这些枪的备蛋弹夹增加,smg加了两个弹夹,史诗级增强。

游民星空

  两辆小车可以同时存在了。运河偷人点修复。第三人称和第一人称看的方向将保持一致。

游民星空

  击中反馈会更加准确。所有人屏幕碎片都会显示一样。并且碎片不会挡住装备的部署了。

游民星空

  铁丝网的减速效果减弱并且两下就能摧毁。

游民星空

  Jackal的扫描会更频繁,现在5秒显示一次,并且会比以前多显示一次。

游民星空

  Bandit可以电掉正在炸的Hibana弹丸了,并且现在Bandit电又可以一下电掉小车了。IQ不再可以检测到友军小车了,不过IQ多了一个儿子,现在可以看到正在玩手机的Echo了。Fuze的弹丸不会到处乱跳了,现在会更有规律,这样对友军也更加友好。

游民星空

  现在打到BB的盾不会有任何击中提示了。所有人的小车现在可以看的更高了。

游民星空

  Glaz打中人飙的血会显示的更准确并且死人不会再发光了。大锤的锤子也会更稳定。

游民星空

  现在出去偷人不会再加滤镜了。

  死的人不会再占着摄像头了,活人的权限会更高。

  现在准心瞄到人也不会变红了。

  只有成功的扫描才能标记敌方身份,现在可能会出现没看到人但显示标记出敌人的提示。

新地图池变化说明

游民星空

BUG修复列表

  § Fixed – Pingingsomething through smoke will cause the ping effect to be placed in the smoke.

  § Fixed – Drone can sometimes bounce and fly outside of the mapwhen thrown.

  § Fixed – The length of the replay camera is sometimes too short.

  § Fixed – Glass debris block shots.

  § Fixed – Some throwable objects are able to pass throughelectrified wire without taking damage.

  § Fixed – Players are sometimes unable to vault over otherplayer’s deployable shields.

  § Fixed – Players that go prone while falling do not make anynoise. This should help with drop-shotting through hatches.

  § Fixed – Players are unable to scan enemies with a friendly droneafter theirs is destroyed during the Preparation phase.

  § Fixed – Players are able to clip through walls through the useof an exploit involving another players.

  § Fixed – Shield Operators can become invisible after performingmultiple specific animations.

  § Fixed – Players will sometimes stop mid-air while vaulting.

  § Fixed – Shield Operator are interrupted by an enemy performing amelee attack at the same time as the Shield Operator performs a melee attack.(To clarify, the shield break animation will no longer be triggered when bothplayers are performing melee attacks at the same time.)

  § Fixed – Recoil pattern for the USP40 handgun is incorrect.

  § Fixed – Defenders are able to utilize window sills to spawnkill.

  § Fixed – Tearing down a barricade from a window that hasadditional wooden parts will not destroy the window’s additional parts.

  § Fixed – Players that join a match in progress will see theprimary weapon drawn on other players, regardless of what the other playercurrently has drawn.

  § Fixed – Fall damage is not taken if the player fires at the timeof impact.

  § Fixed – Microwaves have unbreakable glass, blocking gadgets frombeing placed inside.

  § Fixed – Frame of a Black Mirror cannot be destroyed by X-KAIROSpellets if the glass has been ejected.

  § Fixed – Invisible gadget and broken animation is sometimespresent for players joining a match in process while a teammate has any gadgetready to deploy in their hands.

  § Fixed – Walls that are melee hit and last attachment shot beforewall is destroyed leaves wall's collision still present.

  § Fixed – Enemies can be killed through walls with a melee attack.

  § Fixed – The camera position of a player rappelling and leaningis not in line with the character model, which can create cases where theplayer is not visible to someone he is shooting inside a building.

  § Fixed – Breaching charges can be seen clipping throughbarricades when standing on the other side.

  § Fixed – Breaching charge cannot be deployed on framed window ifit was partially damaged.

  § Fixed – Flash effects can affect a player from opaque side of aBlack Mirror if a stun grenade fell between the walls.

  § Fixed – Destruction does not replicate properly after joining amatch in progress.

  § Fixed – Bullet tracers are not consistent between first andthird person view.

  § Fixed – Sometimes reloading doesn't actually reload the weapon,even though the animation plays.

  § Fixed – The Defuser falls out of the world if dropped while thecarrier is prone near the door concrete step at EXT Construction Site inOregon.

  § Fixed – Only the wood trim of windows on Bartlett break when adrone jumps into them but not the glass.

  § Fixed – The Defuser cannot be placed on the bomb site afterpartially destroying the floors.

  § Fixed – It is sometimes possible to shoot through thedestructible walls/floor/ceiling beams through the indestructiblefloor/ceiling/objects.

  § Fixed – Switching from a unique gadget to a secondary gadgetdoesn't unequip the unique gadget.

  § Fixed – Drones can clip all partial destructible floors ifthrown from prone position.

  § Fixed – Holding down shift while mid-air prevents single fireweapons from shooting.

  § Fixed – Players can skip cinematic once he returned toThatcher's loadout menu

  § Fixed – Placing a claymore on the location where the MVP screentakes place will result in glitched animations at the end of the match.

  § Fixed – Multiple animation appear when shooting any weapons inany replay or End of round when it should not.

  § Fixed – A player can set a shield in a doorway, barricade it,destroy part of it and eject himself into the walls.

  § Fixed – Operators make a 180 degree spin when placing a BreachCharge on the floor while sprinting.

  § Fixed – Walls partially destroyed with shotguns or throwableexplosives generate inconsistent vaulting prompts.

  § Fixed – Prompt button to drop the Defuser appear onscreen of theplayer reviving his teammate.

  § Fixed – Dead bodies can block claymores movement sensor.

  § Fixed – In some maps, Claymores can be placed while rappellingwith a broken animation.

  § Fixed – Belt fed LMGs benefit from the +1 round of a tacticalreload.

  § Fixed – The wrong team wins if the last defender is killed inthe last second of the match.

  § Fixed – While carrying the hostage you can mount the Tachanka'sLMG without dropping the hostage.

  § Fixed – Entering the rappel animation will not cancel reloadi.jpg the magazine is empty.

  § Fixed – When a defender is firing at an attacker with aballistic shield, bullet decals can appear on a second operator’s BallisticShield glass.

  § Fixed – Sometimes the bomb is not registered as detected byattackers or by their drones. Either it takes longer than expected or it willnot be detected at all.

  § Fixed – Joining an in-progress game on a player who is pickingup and dropping the hostage can result in the hostage position not beingreplicated properly.

  § Fixed – Operators can have shots appearing to come from the guntip in 3rd person, even if the shots in 1st person are shot from the faceheight. This can cause replays to show each shot fired by a player with theirgun obstructed to show all misses and hit the obstruction.

  § Fixed – Main weapon becomes invisible in support mode if aplayer deploys a gadget right after joining in progress message is displayed.

  § Fixed – When joining an in progress game, players can seeTwitch’s hand empty when she has her drone in her right hand and is deploying.

  § Fixed – In rare occasions, the debris of a barricade may remainfloating in the air during the end of round or death replay. The issue is notlimited by barricades destroyed by explosives and can occur on any destroyedbarricade.

  § Fixed – Closing the game completely while in Operator Selectcauses players to see Spectator, GAMESERVER, left the game error messages.

  § Fixed – Legs will go through walls when moving back and forth ina corner.

  § Fixed – Wall reinforcements debris float after destruction.

  § Fixed – Scanning Defenders with Drones does not always result inidentifying them.

  § Fixed – Players will sometimes be displaced a small distanceafter spawning.

  § Fixed – When creating a Custom Game with the maximum number ofmaps the user will receive the wrong error message.

  § Fixed – An enemy operator can appear as a 2D texture whenapproaching broken walls or vaulting over windows. No more interdimensionaltravel, Monty.

  § Fixed – The destruction made to barricades before joining inprogress is not replicated for the clients in support mode.

  § Fixed – Camera does not always properly align with the headwhile leaning.

  § Fixed – If a player disconnects when using Tachanka’s LMG, itwill create a desync between the gadget and the server.

  § Fixed – Dropping from a height and deploying a gadget will causeplayers to get stuck in the animation.

本文内容来自网络收集整理,版权归原作者所有。 · 所属游戏:彩虹六号:围攻X
← 返回 彩虹六号:围攻X 攻略列表

同游戏其他攻略共 717 篇

《彩虹六号围攻X》购买指南 版本区别、购买建议与价格一览攻略2025-06-11《彩虹六号围攻》北极星赛季错误修复一览攻略2021-06-23《彩虹六号围攻》北极星赛季更新内容一览 Y6S2更新内容介绍攻略2021-06-23《彩虹六号围攻》Y6S1绯红劫案赛季皮肤一览攻略2021-03-11《彩虹六号围攻》绯红劫案赛季更新内容一览 Y6S1更新内容介绍攻略2021-02-25《彩虹六号围攻》Y6S1通行证内容物品一览 绯红劫案赛季通行证内容攻略2021-02-25《彩虹六号围攻》2021邀请赛TWITCH挂饰获取攻略攻略2021-01-20《彩虹六号围攻》流行实用三种Peek解析攻略2020-12-31《彩虹六号围攻》大盾枪械推荐及玩法心得攻略2020-12-07《彩虹六号围攻》霓虹黎明赛季更新内容攻略2020-12-02《彩虹六号围攻》Y5S4新赛季改动汇总攻略2020-11-11《彩虹六号围攻》干员Echo强弱点分析攻略2020-09-08《彩虹六号围攻》暗影传承干员Zero介绍游戏资料2020-08-25《彩虹六号围攻》暗影传承行动内容介绍攻略2020-08-25《彩虹六号围攻》特勤干员Thatcher背景资料游戏资料2020-08-24《彩虹六号围攻》高性价比武器皮肤推荐攻略2020-08-11《彩虹六号围攻》MUTE模式干员及道具选择推荐攻略2020-08-11《彩虹六号围攻》MUTE协议模式规则介绍 MUTE协议怎么玩攻略2020-08-11《彩虹六号围攻》MUTE模式玩法技巧分享攻略2020-08-11《彩虹六号围攻》匹配机制及隐藏分影响因素介绍攻略2020-08-11《彩虹六号围攻》子弹洞优劣势、影响及反制分析攻略2020-07-28《彩虹六号围攻》各角色生日挑战皮肤图鉴攻略2020-07-27《彩虹六号围攻》低分段突破手进攻教程攻略2020-07-27《彩虹六号围攻》干员Nokk机制与玩法思路攻略2020-07-02《彩虹六号围攻》新手向干员选择推荐 什么干员适合新手攻略2020-07-02《彩虹六号围攻》全地图彩蛋一览 彩虹六号彩蛋有哪些攻略2020-07-01《彩虹六号围攻》ACE、Melusi干员强度分析攻略2020-05-23《彩虹六号围攻》金属狂潮新芝加哥豪宅彩蛋分享攻略2020-05-22《彩虹六号围攻》金属狂潮测试服实装内容攻略2020-05-22《彩虹六号围攻》实用技巧与防守方信息点位分享攻略2020-05-19