魔兽争霸: DotA 6.50 正式发布 改动说明图文
6.50 Changelog
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http://www.gamersky.com/Soft/200802/11894.shtml
基本和BETA11差不多============== Hero Changes: -------------
* Removed manacost on Mana Shield activation激活魔法护盾的魔法取消了
* Changed Leap's cooldown to scale with levels月女跳跃的CD随着级别而减少
* Improved Juggernaut's movement speed增加BM的移动速度到305
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time迷团的黑洞用更好的机制进行沉默
* Lowered Drow Ranger's Agility gain per level降低黑弓的敏捷成长
* Changed Drow Ranger's Marksmanship ultimate修改黑弓的大,
* Increased Morphling's base damage增加水人基础攻击
* Macropyre's cooldown no longer increases per level双头龙的大的CD不再随级别而增长
* Added an extra bounce to Chain Frost巫妖的大多反弹一次
* Reduced Sprint's damage amplification减少风暴之魂的伤害振幅
* Increased Maledict's area of effect by 15增加诅咒的范围15
* Changed Spectre's Dispersion修改UG的Dispersion
* Redesigned Visage重新设计了死灵龙
* Improved casting range on Acid Spray酸性毒液的施放范围增加了
* Changed how Song of the Siren levels up修改了小NAGA的大
* Reduced cooldown on high level Shapeshift减少高级别的狼人变身
* Improved armor on Enigma's Eidolons加强迷团的小水人
* Reduced Expulsion's cooldown and manacost驱除的CD和魔耗减少了
* Improved Keeper of the Light's attack animation增强了光法的攻击动画
* Improved Scattershot's damage range from 10-35 to 20-35增强火枪碎片的威力
* Improved Alchemist's base Intelligence and growth增强了练金的智力成长和初始智力
* Slightly improved Psi Blades' spill width and range增强了PSI之刃的范围
* Improved Chemical Rage增强了化学狂暴
* Increased Phantom Lancer's Strength gain增加了猴子的力量成长
* Increased cooldown on Psionic Trap from 7 to 14 seconds灵能陷阱的CD升到14秒
* Improved lifesteal on level 2 and 3 Insatiable Hunger增强了2级3级蜘珠的大
* Reduced Replicate's manacost and cooldown减少复制的魔耗和CD
* Improved Troll's base movement speed增强了巨魔的基础移动速度
* Decreased Rampage's movement speed bonus and cooldown减少狂暴的额外移动速度和CD
* Improved Spirit Bear's Demolish增强灵熊对建筑的能力
* Increased Lightning Storm's cooldown by 2 seconds增加闪电风暴的CD2秒,TS的技能
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds灵守4级的变身CD减少到110秒
* Reduced Lina's movement speed by 5减少火女的移动速度5
* Improved Sand Storm增强沙王的隐身技能
* Reduced the slow on Epicenter减少地震的减速效果
* Improved range on Drow Ranger's Trueshot Aura增强黑弓光环的范围
* Improved cooldown progression on Insatiable Hunger加强嫉妒饥渴
* Reduced Sven's base armor减少流浪的基础护甲
* Improved Enigma's movement speed增加迷团的基础移动速度
* Modified initial projectile speed and effect on Paralyzing Casks麻醉药剂的投射物被加强了
* Improved Enfeeble加强衰弱(痛苦之源的第一技能?~)
* Improved Auto Fire's area of effect and duration增强自动之火
* Reduced Queen of Pain's Blink range at early levels减少低级别女王闪烁的范围
* Improved Earthshaker's movement speed增强牛的移动速度
* Zombies now give a bit less bounty杀死小僵尸给更少的钱
* Reduced Gravechill's cooldown a bit减少了Gravechill的CD时间
* Increased Primal Roar's cooldown a little bit增加兽王大的CD时间
* Eclipse's damage is based on Lucent Beam level and doesn't ministun削弱了月女的大,她的大将和一技能挂钩而且不会造成短暂晕
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)月光(月女一技能)4级的时候能晕目标0.6秒
* Lowered Eclipse's manacost and gave it constant cooldown progression降低了月女大的魔耗并且有一个连贯的CD过程
* Increased Lucent Beam's casting range and lowered manacost slightly增加月光的施展范围并且降低魔耗(暴力月女~~ORZ)
* Improved cast range on Expulsion and Fire Storm驱逐和火焰风暴的施法范围增加了
* Improved Ravage a little (it became slightly less effective with the Impale recodes)Z增强了朝希的大技能
* Reverse Polarity's cooldown is now the same on all levels猛犸的大所有级别的CD都一样了
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds(修改了女王闪烁的时间)
* Removed true sight from Spin Web(蛛网没有真视能力了)
* Added some extra movement bonus on higher level Spin Web在高级的网里走动,蜘蛛的速度更快了
* Improved Keeper of the Light's movement speed光法现在跑的更快了
* Improved Storm Spirit's base armor增强电子熊猫的基础护甲
* Lowered Mirror Image's cooldown slightly降低镜像(小NAGA的技能)CD
* Improved slow on Drunken Haze加强醉酒云雾的减少速效果
* Improved movement bonus on Witchcraft增强Witchcraft的额外移动速度
* Lowered Searing Arrows' cooldown减少骨弓法球技能的CD
* Improved Reaper's Scythe's leveling a bit增强死神蠊刀?
* Changed Purification's damage type to Pure(修改净化的伤害类型为神圣?的)
* Lowered Axe's starting Agility and increased his starting Strength(降低斧王的初始敏捷加强初始力量)
* Lowered Death Coil's cooldown减少死亡缠绕的CD
* Improved Undying's base armor增加不死尸王的基础护甲
* Improved Meepo's base Strength增强地卜的基础力量
* Rebalanced Pit of Malice重新平衡了MALICA
* Increased AOE on Firestorm增强了火焰风暴的AOE
* Reduced the search area for Omnislash减少无敌斩的探索范围
* Changed Bloodrage's stats a bit修改了血魔的属性一点
* Lowered level 1 Mana Void's manacost降低一级别敌法大的魔耗
* Lowered Exorcism's damage return threshold and cooldown降低了死亡先知大的伤害返还,和CD时间
* Restored Bone Fletcher's old Wind Walk speed bonus骨弓的疾风步像以前版本那样快了
* Lowered Geminate's attack cooldown(降低了双攻的CD时间)
* Slightly improved how Medusa's Purge levels(增加了蛇女净化级别) Item Changes: -------------
* Redesigned Eul's Scepter of Pinity 重新制作了风杖
* Redesigned Orchid Malevolence 重新制作了紫怨
* Redesigned Guinsoo's Scythe of Vyse(重新制作了羊刀)
* Added cooldown to Bottle usage and reduced its sell cost用瓶子有CD,买瓶子价格极少
* Bottle is in full state at all the side shops once again买瓶子送一瓶水
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.修改跳刀,如果你在3秒内被攻击,则无法使用!!!
* Added Hyperstone to the Goblin Shop地精商店开始买振奋
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal修改不洁狂热吸血类型
* Reduced price on Ultimate Orb 极限法球大甩买了
* Added Ring of Health to the Goblin Shop地精商店开始卖治疗戒指
* Added Quarterstaff to the Goblin Shops增加短棍到地精商店
* Increased Perseverance's damage from 7 to 10增加了坚妊球伤害到10
* Added Javelin to the Goblin Shops野外地精商店可以买到长矛了
* Removed the stack restriction on Shiva's Guard 取消希娃(49新物品)的伤害叠加限制
* Improved Vanguard a little增强了先锋盾一点点
* Changed Lothar's Edge's recipe and stats修改了洛萨之锋合成方法和卷轴
* Reduced Vladmir's Offering recipe cost 减少吸血鬼卷轴的价格
* Reduced Linken's Sphere's cooldown减少林肯的CD18秒!!比BETA11还强!
* Removed stacking restriction from Bloodstone and improved its stats增强血石属性,取消叠加限制
* Improved Helm of the Dominator damage from 10 to 20增强支配头盔伤害为20
* Improved Oblivion Staff mana regen by 25%增强空明杖的魔法恢复+25%
* Quarterstaff price reduced短棍价格减少了
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)现在迈达斯可以点6级生物了!
* Reduced Void Stone's cost by 25 gold减少虚无宝石价格25
* Improved casting range per level of Dagon upgrade大根随着级别的提升施展范围也提升了
* Improved Sange and Yasha增强双剑!!!!不是一般的增强,基本回到了610时代的双剑
* Removed Flying Courier Mana and gave it a Mana base upgrade ability取消乌鸦的魔法给它一个能升级魔法的技能
* Wards now require 5 mana to be placed插个眼还要5魔法
* Reduced animation time and cooldown on Manta Style减少散失施法动画时间和CD时间
* Ring of Health's regeneration increased by 1增强了治疗戒指 Neutral Related: ----------------
* Change some of the Scourge's top left forest area修改了天灾上左方向的一些树林
* Changed the locations and distribution of neutral creep camp groups修改了一些中立野怪位置
* Fixed neutral spawn times in various modes 修改了不同模式下刷野时间
* Reworked the trees and pathing near the small Sentinel creep camp在近卫附近修改了些树
* Increased neutral creep Centaur's aura by 5%增强人马光环
* Added an Alpha Wolf with a command aura in the wolves' creep camp野怪狼有强击光环了
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)增加了新野怪点
* Added a new ancient creep camp group (Jungle Stalkers)增加了新古树级怪
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins) 增加新野怪
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls) 增加新野怪
* Changed the Furbolg's Stomp to a Clap修改野怪熊的技能踩地板为敲地板
* Improved Satyr Hellcaller's Unholy Aura修改大塞的光环
* Neutral Ogre no longer autocast Frost Armor 野怪蓝胖子不会自动放技能了
* Changed the location of some of the Scourge creep camps修改天灾一些野怪的位置
* Redid neutral creep spawner code for some optimizations 重做了野怪代码 Bug Fixes:BUG修正 -----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage) 重写了穿刺
* Fixed Land Mines to properly detect floating heroes重写了炸弹,这样就可以炸飞行单位了
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving修改了神灵魂法球的小问题
* Fixed some bugs with Wild Axes修改了飞行的斧王BUG
* Fixed some color issues on the load screen (kunkka)修正了颜色问题
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable乌鸦不能用TP了
* Fixed Dark Rift from initiating cooldown when cast incorrectly修正了黑暗先知的大
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden修正了冰女拿A的大
* Fixed Last Word triggering off of Linken's Sphere's usage 修正最后遗言对林肯问题
* Fixed Berserker Rage triggering Essence Aura修正近远程切换触发精气光环
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone吹风不能移除流浪和蜘蛛的大
* Fixed Javelin's odds being slightly off修正长矛
* Fixed an issue with the Cheese drop from Roshan掉奶酪有提示了
* Fixed an issue with Forest Troll High Priest's pathing scale 修整了野怪巨魔的路径范围
* Fixed some text display problems when viewing replays (thanks DonTomaso)在RELAY中的文字显示问题
* Fixed a very minor bug with Elder Form's duration(修正了Elder Form形态的下BUG)
* Fixed Armlet of Mordiggian's recipe cooldown修正了购买肩章(49物品)卷轴的BUG
* Fixed typo on Psi Blades(修正PSI之刃的类型)
* Fixed some creep death time discrepancies (188461)修正了一些野怪的死亡时间
* Fixed a very minor bug with the damage mechanism on Shukuchi(修正了 SHUKUCHI一个运做机制的BUG)
* Fixed a display bug with Mode Random休整了随机模式下一个BUG
* Fixed a possible abuse with Helm of the Dominator修正了一个支配头盔可能发生的BUG
* Fixed Overload from using its charge when attacking an allied unit修正了攻击队友的BUG?
* Fixed Last Word from turning off Electric Rave修正了最后遗言对电子咆哮的问题 Others:其他 -------
* Remade Invoker as promised in 6.49重新制作649的卡尔
* Added a new game mode -singledraft or -sd (swiss) 新模式-SD
* Improved Sentinel creep pathing on top Sentinel lane修正了近卫上路的小兵路径
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah (增加了-AH模式)
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen(口令-CLAER清楚屏幕上的字)
* Reduced model size and changed the look of the non-ancient Golems(减少野怪非古树级石头人的体积,颜色也变了)
* Added a new command -apm to show your actions per minute(新口令-APM,来看APM)
* Couriers can now disassemble items (161180)(乌鸦可以拆装备了)
* Added text descriptions for power ups (68307) (神符有提示~)
* Delayed the creep spawn time by 30 seconds in -vr(-VR模式下小兵晚出30秒)
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for增加-AFK口令来看玩家的空闲时间
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)死灵书图标随级别而改变
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)修改了一些神符的持续时间
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920) 月井白天有水黑天无水
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)增加口令-courier可以开关信使图标
* Added a new command -swapall to request to swap for any hero (175040)增加了新口令swapall,可一用来向所有玩家发出交换英雄请求
* Improved Shackles caster effect增加撒满捆绑的施法范围
* Added an additional constant (7) Mana regeneration to Fountains增强了泉水的魔法恢复
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)修改了Electric Rave的图标
* Improved Luna's orb warning message (113338)修改了月女的发球提示
PC